PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB`
Server Name Players Map Mission  
$SERVERNAME $PLAYERS/$MAXPLAYERS $MAP $(RULE:mission)  
Game Mode Mission Type Dedicated Server Ip Addr  
$(RULE:gamemode) $(RULE:missiontype) $(RULE:dedicated) $IPADDR:$PORT  
Status Time Limit Time Played Remaining Time  
$(RULE:status) $(RULE:gametime) $(RULE:timeplayed) $(RULE:remainingtime)  
Version Spawn Type Spawn Count Restrictions  
$(RULE:version) $(RULE:spawntype) $(RULE:spawncount) $(RULE:restrict)  
Password Threat Indicator Patch Level Observing  
$(RULE:password) $(RULE:ti) $(RULE:patch) $(RULE:allowobservers)  
Start Timer Start Time Value Time untill Start Debrief Time  
$(RULE:usestarttime) $(RULE:starttimeset) $(RULE:startwait) $(RULE:debrieftime)  
Respawn Minimum Respawn Maximum Respawn Safe IFF Mode  
$(RULE:respawnmin) $(RULE:respawnmax) $(RULE:respawnsafe) $(RULE:iff)  
MOTD  
$(RULE:motd)  
Mods  
$GAME  
$(IF:PLAYERS)$(IF:FLAG(-P)) $PLAYERTEMPLATE
Player Name Team Health  
$ENDIF$ENDIF