PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` #! /usr/bin/env python """ turtle-example-suite: tdemo_paint.py A simple eventdriven paint program - use left mouse button to move turtle - middle mouse button to change color - right mouse button do turn filling on/off ------------------------------------------- Play around by clicking into the canvas using all three mouse buttons. ------------------------------------------- To exit press STOP button ------------------------------------------- """ from turtle import * def switchupdown(x=0, y=0): if pen()["pendown"]: end_fill() up() else: down() begin_fill() def changecolor(x=0, y=0): global colors colors = colors[1:]+colors[:1] color(colors[0]) def main(): global colors shape("circle") resizemode("user") shapesize(.5) width(3) colors=["red", "green", "blue", "yellow"] color(colors[0]) switchupdown() onscreenclick(goto,1) onscreenclick(changecolor,2) onscreenclick(switchupdown,3) return "EVENTLOOP" if __name__ == "__main__": msg = main() print msg mainloop()