PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` #ifndef _XT_U32_H #define _XT_U32_H 1 #include enum xt_u32_ops { XT_U32_AND, XT_U32_LEFTSH, XT_U32_RIGHTSH, XT_U32_AT, }; struct xt_u32_location_element { __u32 number; __u8 nextop; }; struct xt_u32_value_element { __u32 min; __u32 max; }; /* * Any way to allow for an arbitrary number of elements? * For now, I settle with a limit of 10 each. */ #define XT_U32_MAXSIZE 10 struct xt_u32_test { struct xt_u32_location_element location[XT_U32_MAXSIZE+1]; struct xt_u32_value_element value[XT_U32_MAXSIZE+1]; __u8 nnums; __u8 nvalues; }; struct xt_u32 { struct xt_u32_test tests[XT_U32_MAXSIZE+1]; __u8 ntests; __u8 invert; }; #endif /* _XT_U32_H */