PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` __all__ = 'run', from . import coroutines from . import events from . import tasks def run(main, *, debug=None): """Execute the coroutine and return the result. This function runs the passed coroutine, taking care of managing the asyncio event loop and finalizing asynchronous generators. This function cannot be called when another asyncio event loop is running in the same thread. If debug is True, the event loop will be run in debug mode. This function always creates a new event loop and closes it at the end. It should be used as a main entry point for asyncio programs, and should ideally only be called once. Example: async def main(): await asyncio.sleep(1) print('hello') asyncio.run(main()) """ if events._get_running_loop() is not None: raise RuntimeError( "asyncio.run() cannot be called from a running event loop") if not coroutines.iscoroutine(main): raise ValueError("a coroutine was expected, got {!r}".format(main)) loop = events.new_event_loop() try: events.set_event_loop(loop) if debug is not None: loop.set_debug(debug) return loop.run_until_complete(main) finally: try: _cancel_all_tasks(loop) loop.run_until_complete(loop.shutdown_asyncgens()) finally: events.set_event_loop(None) loop.close() def _cancel_all_tasks(loop): to_cancel = tasks.all_tasks(loop) if not to_cancel: return for task in to_cancel: task.cancel() loop.run_until_complete( tasks.gather(*to_cancel, loop=loop, return_exceptions=True)) for task in to_cancel: if task.cancelled(): continue if task.exception() is not None: loop.call_exception_handler({ 'message': 'unhandled exception during asyncio.run() shutdown', 'exception': task.exception(), 'task': task, })