PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` /** * Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ import type { QueueChildMessage, TaskQueue } from './types'; export declare type ComputeTaskPriorityCallback = (method: string, ...args: Array) => number; declare type QueueItem = { task: QueueChildMessage; priority: number; }; /** * Priority queue that processes tasks in natural ordering (lower priority first) * accoridng to the priority computed by the function passed in the constructor. * * FIFO ordering isn't guaranteed for tasks with the same priority. * * Worker specific tasks with the same priority as a non-worker specific task * are always processed first. */ export default class PriorityQueue implements TaskQueue { private _computePriority; private _queue; private _sharedQueue; constructor(_computePriority: ComputeTaskPriorityCallback); enqueue(task: QueueChildMessage, workerId?: number): void; _enqueue(task: QueueChildMessage, queue: MinHeap): void; dequeue(workerId: number): QueueChildMessage | null; _getWorkerQueue(workerId: number): MinHeap; } declare type HeapItem = { priority: number; }; declare class MinHeap { private _heap; peek(): TItem | null; add(item: TItem): void; poll(): TItem | null; } export {};